KILLGRID
TACTICAL INTELLIGENCE v3.0
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46 TEAMS INDEXED
KG-INTEL

Intelligence Briefing

Current meta analysis, balance history, and tactical reference for Kill Team 3rd Edition. Data sourced from CYRAC, Goonhammer, and community consensus.

View Sources & Methodology →
01Meta Dashboard — Q1 2026 Tier List
SOURCE: CYRAC / GOONHAMMER CONSENSUS · JAN 2026 DATASLATE
S
Fellgor RavagerMurderwingCanoptek CircleWolf Scouts
A
Corsair VoidscarredVoid-dancer TroupePhobos Strike TeamKasrkinInquisitorial AgentBlades of KhaineMandrakesNemesis ClawChaos CultTempestus AquilonsWrecka KrewRavenersCelestian Insidiants
B
KommandosWyrmbladeHunter CladeLegionaryBloodedElucidian StarstriderImperial Navy BreacherFarstalker KinbandHierotek CircleExaction SquadHand of the ArchonHearthkyn SalvagerBrood BrotherHernkyn YaegirAngel of DeathPlague MarinesVespid StingwingsRatlingsGoremongerSanctifiersDeathwatchXV26 Stealth Battlesuits
C
Death KorpsPathfindersNovitiatesWarp CovenBattleclade
D
Gellerpox InfectedScout Squad
Imperium Chaos Aeldari Xenos
02Balance History — Dataslate Timeline
January 2026MAJOR SHAKEUP
  • Kasrkin massively buffed (D to A tier) via Seize the Initiative
  • Warp Coven overnerfed from S to C tier
  • Gellerpox Infected Rust Emanations nerf — now D tier
  • Hand of the Archon re-rolls reduced
  • Deathwatch durability gutted — fell from S to B
  • Closest overall balance seen in KT3 history outside top 4
October 2025QUARTERLY UPDATE
  • Canoptek Circle and Wolf Scouts released — immediately S tier
  • Sanctifiers nerfed from S to B
  • Goremonger dropped from S after repeated hits
  • 14 Octarius-era teams declassified from competitive after Nov Worlds
July 2025MID-YEAR BALANCE
  • Hierotek Circle rose to S tier briefly
  • Legionary dropped from S due to Fickle Fate nerfs
  • Plague Marines began steady decline
  • Imperial Navy Breacher received major buffs (D to A)
October 2024KT3 LAUNCH
  • Kill Team 3rd Edition launches with Hivestorm box
  • Strategy Ploys / Firefight Ploys terminology introduced
  • All team rules released as free digital downloads
  • Core rules overhaul from KT2
03New to Kill Team?

What is Kill Team?

Kill Team is Games Workshop's skirmish-scale tabletop wargame set in the Warhammer 40,000 universe. Instead of commanding massive armies, you control a small squad of 5–14 elite operatives in close-quarters tactical combat. Games are fast (45–90 minutes), played on a compact board, and require deep tactical decision-making with every activation.

The current edition — Kill Team 3rd Edition (KT3) — launched in October 2024 with the Hivestorm box. There are approximately 46 unique kill teams spanning four grand factions: Imperium, Chaos, Aeldari, and Xenos. All team rules are available as free digital downloads from Games Workshop.

What is KillGrid?

KillGrid is a competitive tactical companion for Kill Team players. It provides structured team guides, operative breakdowns, ploy analysis, common mistakes, advanced techniques, and meta intelligence — all in one searchable, mobile-friendly interface. Think of it as your coaching playbook: the tactical analysis layer that sits on top of the official rules.

TOP 5 RECOMMENDED STARTER TEAMS · COMMUNITY CONSENSUS
1
KommandosXenosTIER B

Well-designed, available in a single box, competitive at B tier. Ork Kommandos teach fundamentals of concealment, flanking, and objective play. The Grot operative adds surveillance utility.

2
KasrkinImperiumTIER A

Recently buffed to A tier — one of the strongest teams in the meta. Clear, straightforward shooting mechanics with excellent ploy support via Seize the Initiative. Great for learning the ranged game.

3
Death KorpsImperiumTIER C

Straightforward horde team with consistent shooting. Forgiving to pilot because high model count means losing one operative is not catastrophic. Simple mechanics make them ideal for first games.

4
Phobos Strike TeamImperiumTIER A

Consistently A tier for 5+ quarters. Strong shooting and zoning with flexible operative selection. Space Marines are intuitive and durable — a forgiving first team for new players.

5
BloodedChaosTIER B

High model count with simple mechanics. Flexible composition allows tailoring to opponents. Teaches the basics of list-building decisions without overwhelming complexity.

04Glossary — Key Terms
APL (Action Point Limit)

The number of actions an operative can perform during its activation. Most operatives have 2 APL. Actions include Move, Shoot, Fight, Dash, Pick Up, and more.

Turning Point

One round of play in Kill Team. A standard game lasts 4 Turning Points. Each Turning Point has a Strategy Phase (ploys, initiative) followed by a Firefight Phase (activations).

Strategy Ploys

Team abilities activated during the Strategy Phase at the start of each Turning Point. They cost Command Points (CP) and typically buff your entire team or set up tactical advantages for the round.

Firefight Ploys

Team abilities used during the Firefight Phase in response to specific situations — after being shot at, during a charge, etc. They cost CP and provide reactive tactical options.

Concealed

An operative's order status that prevents enemies from targeting it with shooting unless they are within engagement range or the target is Visible. Key defensive mechanic for positioning.

Engaged

An operative's order status that allows it to shoot but also makes it targetable by enemy shooting. An operative in Engage order gives up stealth for offensive output.

Command Points (CP)

Resource used to activate ploys. Players gain CP at the start of each Turning Point. Managing CP expenditure across 4 rounds is a core strategic skill.

Operative

A single model/fighter on your kill team. Each has a unique datasheet with stats (Movement, APL, Wounds, Save), weapons, abilities, and actions.

Dataslate

A quarterly balance update published by Games Workshop that adjusts team rules, ploy costs, and operative stats. The primary tool GW uses to keep the meta healthy.

Engagement Range

The close-combat zone around an operative (within Triangle/1 inch). Operatives in engagement range fight in melee rather than shooting. Defines the boundary between ranged and close combat.

Tac Ops

Secondary objectives that players select at the start of the game. Completing Tac Ops scores additional Victory Points. Teams are often suited to specific Tac Op archetypes (Seek & Destroy, Infiltration, etc.).

Killzone

The battlefield / board layout. Kill Team is played on a compact board with terrain like walls, barricades, and vantage points. Different killzones (Volkus, Gallowdark, etc.) dramatically change team viability.

Vantage Point

Elevated terrain that gives shooting bonuses. Operatives on vantage points can draw line of sight over intervening terrain and ignore the Concealed order of targets below.

Critical Hit

A roll of 6 on an attack die. Critical hits deal bonus damage (usually double) and can trigger special weapon or ability effects. Some teams are built around maximizing crit probability.

Group Activation

Some teams allow 2 operatives to activate together as a group (common in horde teams). This is a powerful action economy advantage, letting you activate more models before your opponent responds.

DATA LAST VERIFIED: MARCH 2026 · EDITION: KT3 · LATEST DATASLATE: JAN 2026SOURCES & METHODOLOGY →